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OpenTK (OpenGL) + OculusWrap tested and confirmed working

Nov 5, 2015 at 3:59 PM
I do confirm that it's working without issues.

The simple OpenTK / OpenGL example:

I will try to maintain this code, so you could even add it to the OculusWrap package if needed ;)

The original project, which I've updated to OculusWrap
Marked as answer by MortInfinite on 11/6/2015 at 8:46 AM
Nov 5, 2015 at 5:04 PM
Hey Airstriker,

Thanks for feedback.

With your permission, I will add a link to your OpenTKOculusDemo project, on the front page?
Nov 5, 2015 at 5:49 PM
Sure ;)