New derived Ab3d.OculusWrap project with support for the latest Oculus SDK versions

first post: abenedik wrote: I would like to inform you that I have decided to continue the good...

OculusWrap project discontinued

first post: MortInfinite wrote: In the beginning of April 2016, I decided to cancel my preorder for...

latest post: xiaofan5546 wrote: Hi Mort, your wrap is helpful for me, I have developed a project...

use OculusWrap DirectX 11 Demo 2.3.2.1 with CV1 , it dont works

first post: xiaofan5546 wrote: I follow the next steps: 1) I have connected the CV1 to my compu...

latest post: xiaofan5546 wrote: Hi, I can see the colored cube, very magic. it is my setting prob...

answered by: xiaofan5546 wrote: Hi, I can see the colored cube, very magic. it is my setting prob...

OpenTK (OpenGL) + OculusWrap 2.3.2.1 tested and confirmed working

first post: Airstriker wrote: Please find updated OpenTK (OpenGL) demo at: https://github.com/Ai...

Any plans to update to the recent SDK 1.3 ?

first post: Airstriker wrote: Any plans to update to the recent SDK 1.3 ? Any dates? Thanks in a...

latest post: Airstriker wrote: So fast! As usuall ;) Thanks a lot m8! I will start the port of Ope...

answered by: MortInfinite wrote: A new OculusWrap 2.3.0.0 release is now available for download, bas...

OculusWrap.LayerEyeFov and OculusWrap.LayerEyeFovDepth is missing SensorSampleTime

first post: Airstriker wrote: OculusWrap.LayerEyeFov and OculusWrap.LayerEyeFovDepth is missing S...

latest post: Airstriker wrote: Thanks for a quick response!

answered by: MortInfinite wrote: A new 1.8.0.1 release has been published, replacing the previous 1....

OpenTK (OpenGL) + OculusWrap 1.6.0.0 SwapTextureSet Issue

first post: Andy1234 wrote: Hi! I have been working on getting OculusWrap ready with OpenGL fo...

latest post: Airstriker wrote: I've found the universal solution to the problem with inverted pitc...

answered by: MortInfinite wrote: The CodePlex TFS servers are up again. The changes have been check...

OpenTK (OpenGL) + OculusWrap 1.8.0.0 tested and confirmed working

first post: Airstriker wrote: I do confirm that it's working without issues. The simple OpenTK ...

latest post: Airstriker wrote: Sure ;)

answered by: Airstriker wrote: I do confirm that it's working without issues. The simple OpenTK ...

0.7 is working for me... #VS2015 #Windows10

first post: DevPossible wrote: Just wanted to leave a note that I was able to get the 0.7 beta wor...

latest post: MortInfinite wrote: The most important thing is that you got it to build :) The way it...

answered by: MortInfinite wrote: The most important thing is that you got it to build :) The way it...

SwapTextureSet problem

first post: Kaelis wrote: Hello, im testing your OculusWrap, when im applying the Demo, i hav...

latest post: MortInfinite wrote: It looks to me like a DirectX problem, but unfortunately I can't te...

answered by: MortInfinite wrote: It looks to me like a DirectX problem, but unfortunately I can't te...